Instructional Design
I am interested in instruction that empowers the learner to live a better life, from learning a new skill to finding new ways to engage with the world.
Instructional design is the interface between the expert and the novice. It is a process that distills core concepts through focused, purpose-driven design and development.
Skills
- Timelines, workflow and reporting
- Goals and objectives identification
- Needs assessment and task analysis
- Design and development
- Implementation tools
- Evaluation
Solutions
Take a look at the following examples of my instructional design work.
Plant
Pathology Modules
The Plant Pathology modules introduce University of Georgia Cooperative Extension agents to core concepts in plant pathology and its practical application. This module is the first in a proposed series of professional development courses.
As project manager:
- managed and contributed to project work of graduate students
- collaborated with subject matter expert to create module text
- directed development of user interface, graphic elements, interactions, and Actionscript
- oversaw quality control of visual and interactive development work
- distributed work to team members
- maintained project status through group blog
- reported progress to stakeholders
- involved in all phases of instructional design process
- created style guides and templates to produce similarly structured Flash files between team members
Launch Project Management Site
Focus on Diabetes
Focus on Diabetes is a self-paced course targeting diabetics and their caregivers. This series of nine lessons teaches diabetes management through textual examples, lesson activities, and illustrations.
As lead designer:
- created visually stimulating and innovative interactions to teach difficult medical and health concepts
- provided art direction for illustrations, film title-sequences, CD labeling and print collateral
- created animations, interactions, basic illustrations, and PDF's
- updated Actionscript to ensure continuous compatibility with new technology
- organized all source files and support materials for efficient reuse and updates
- initiated multiple formative evaluations including usability testing
- designed print collateral
Judging 4-H Food Labs
Judging 4-H Food Labs is an internal training module to instruct lab judges on concepts relevant to food preparation.
As primary designer:
- designed and developed module in Flash
- illustrated and animated key concepts
- edited content
- designed interface
- provided feedback mechanism for participants
National Winner for Media Presentation, National Association of Extension 4-H Agents (2005); State Team Award for Media Presentation, Georgia Association of Extension 4-H Agents (2005)
Introduction to Xeriscape
Introduction to Xeriscape is a short overview of the 7 Steps of Xeriscape with a focus on the first step: Planning and Design. This Flash-based module guides the learner through the process of designing an environment for optimum water-use conditions.
As instructional designer:
- created prototypes and storyboards
- developed lesson flowchart
- authored interactions in Flash
- conducted formative evaluation and usability testing
- provided framework for future development
Blue Sock Award, UGA Instructional Technology Studio (2006)
